// SPDX-License-Identifier: LGPL-2.1-or-later
//
// SPDX-FileCopyrightText: 2009 Bastian Holst <bastianholst@gmx.de>
//

#ifndef MARBLE_MARBLEGRAPHICSGRIDLAYOUT_H
#define MARBLE_MARBLEGRAPHICSGRIDLAYOUT_H

// Marble
#include "AbstractMarbleGraphicsLayout.h"
#include "marble_export.h"

#include <Qt> // for Qt::Alignment

namespace Marble
{

class ScreenGraphicsItem;
class MarbleGraphicsGridLayoutPrivate;

class MARBLE_EXPORT MarbleGraphicsGridLayout : public AbstractMarbleGraphicsLayout
{
public:
    MarbleGraphicsGridLayout(int rows, int columns);
    ~MarbleGraphicsGridLayout() override;

    void addItem(ScreenGraphicsItem *item, int row, int column);

    /**
     * This updates the positions of all items in the layout.
     * Calling this will be done on every repainting, so you won't have to do it yourself.
     */
    void updatePositions(MarbleGraphicsItem *parent) override;

    Qt::Alignment alignment() const;

    Qt::Alignment alignment(ScreenGraphicsItem *item) const;

    void setAlignment(Qt::Alignment align);

    void setAlignment(ScreenGraphicsItem *item, Qt::Alignment);

    /**
     * Returns the spacing between the items inside the layout.
     */
    int spacing() const;

    /**
     * Set the spacing between the items inside the layout. By default the spacing is 0.
     */
    void setSpacing(int spacing);

private:
    MarbleGraphicsGridLayoutPrivate *const d;
};

} // namespace Marble

#endif